![]() Just as Halo Wars 2 falls short with its story, so too does the length of its campaign. Impressively good voice acting and a powerful soundtrack stand out as well, serving to “take the edge off” the paltry story. They served to weave the campaign missions together into a coherent plot, punctuated by some great action sequences. The game’s cinematics, from Blur Studio, are beautiful and masterful. In this regard, Halo Wars 2 did not disappoint. Something that seems completely synonymous with the Halo series at this point is the inclusion of amazing cinematics. Throughout the game, try as I might, it was hard to ignore the impossibility of Captain Cutter and his ship and crew realistically standing any chance of success against a truly massive force like the Banished that has, at least thus far, proved itself as nothing less than an interstellar steamroller, even against the powerful Covenant. ![]() Atriox’s past of violent slavery at the hands of the Covenant is interesting enough to make him a decent villain, but his reasons for hating humanity and the UNSC aren’t sufficiently fleshed out. Brave Captain Cutter and his intrepid crew, vastly outmanned and outgunned, intend to change that.ĭespite being a continuation of its predecessor’s narrative, Halo Wars 2’s backstory felt shallow. A powerful and gigantic Brute, with an uncharacteristically large intellect to match, Atriox is the leader of a breakaway, mercenary faction called the Banished that has continually wreaked havoc on the Covenant, proving all but unstoppable. While stammering through a predictably uninformative explanation of what calamity befell the research facility, the very cause of said atrocity bursts in-Atriox. While exploring the surface of this construct, they find a battered UNSC research station, the only remaining inhabitant of which is a terrified AI named Isabel. However, the latest installment from 343 Studios and Creative Assembly suffers from the same dumbed-down strategic formula and general lack of content that its predecessor did, and instead finds itself serving as a fresh reminder of why RTS games don’t belong on consoles.Ĭaptain Cutter and The Spirit of Fire, fresh out of a 28-year space nap, have stumbled out of the known galaxy and upon another Ark, the Forerunner facility responsible for creating the franchise’s eponymous Halo rings. Just as with Halo Wars and the mainline Halo series, the cinematics, created by Blur Studio, are top-notch, as is the overall production value. The story jumps forward through slip space 28 years and straight into the current post-Halo 5 timeline, still following The Spirit of Fire and its crew (insert speculation about Halo 6’s plot here). Halo Wars 2, in many ways, picks up right where the original Halo Wars left off.
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